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This led to not only thousands of user-created adventures (many of which still exist in online Neverwinter Nights communities today) but also to the game being utilized by multiple educational systems in order to teach everything from Shakespeare to video game design. Neverwinter Nights was originally released eighteen years ago as both a game and a functional tool set, not only letting players complete the fifty-plus hour campaign either alone or in online multiplayer servers of up to 64 people but also giving them the ability to access the game's engine and creation functions, allowing anyone to create and host their own campaigns created in the game's Aurora Engine.
